Since you could have any of the powers equipped at a given time, it would feel unfair to run up against enemies while using a less combat-focused power, or to need to travel at speed with a less mobile power. Delsin can only use one power at a time, and swaps between them by absorbing them from the environment. These similarities seem to largely be a practical consideration of the gameplay. But why can I walk up to an ailing man and heal him with neon? Cole could heal citizens with his electric powers for good karma, which made a certain kind of comic book logic thanks to the existence of defibrillators. ![]() Sometimes the mechanics are so lifted from the previous games that they fail to even make sense in this context. Each has some minor variations-the speed or type of shot, or how it handles vertical climbs, for example-but the basic suite of abilities is barely distinguishable. The central conceit implies a vast degree of differentiation, but I was left disappointed by how each of the four powers play more-or-less the same as each other. A new hero with new abilities really shouldn't feel exactly like him, especially given that Delsin can absorb powers from other Conduits. Prior Infamous games starred Cole, who sported electric powers. The familiar feeling is a double-edged sword. In fact, it's all so immediately recognizable that it feels as if the series has hit a creative rut, even as the fundamentals remain solid. ![]() ![]() Firing off shots, lobbing bombs, and roaming an open city in Infamous: Second Son is as fun as it ever was in the prior two games. After two (and a half) games, Sucker Punch has the core of Infamous down to a science.
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